Classes

All classes and subclasses found in the 5th Edition PHB are available to player characters, with a few changes and in addition to a few new options.

In this setting, there is a notable distinction between martial classes and caster classes. While martial classes can be thought of in fluid terms (e.g, a soldier could be a fighter or barbarian, for instance), caster classes are typically more concrete (e.g, a druid is necessarily part of a druidic circle). Furthermore, among caster classes there is an additional division between arcane and divine casters, depending on the source of their magic. (More on this can be found in the Magic in Orthonia page.) Keep these distinctions in mind when choosing a class.

Descriptions
These class descriptions and notes are meant to complement the class entries found in the PHB, Note that setting-specific information found here takes precedence over information found in the PHB.

Barbarian
Barbarians in Orthonia are not too far removed from their counterparts on other worlds - they are fierce warriors with a disdain for civilized lifestyles who use feral rage in their battles. Most Orthonian barbarians are humans, dwarves, and eagle elves, and they most commonly hail from the highlands of central Valorith or the volcanic wastes of northern Nionor.

Bard
The bards of Orthonia traditionally have either graduated from a bardic college, or have completed an apprenticeship under an independent Songmaster. Bards of any race and background are common, but are somewhat more prevalent in Valorith, especially throughout Baietours.

Cleric
Orthonian clerics are the earthly messengers of their patron deity, and have all had some kind of contact with them prior to entering their respective clerical order. Clerics of all kinds exist throughout all of Orthonia, all with the mission of enacting the will of their divine patrons.

Druid
Druids are somewhat like clerics in that they derive their magic from patron deities, but unlike clerics, their training in a druidic circle lets them tap into the power of the fey to gain special abilities from nature itself. Druids often come from all places, but most druidic circles are centered in either the forests of southern Valorith or the jungles of western Nionor.